The Callisto Protocol’s CORE is simply Dead Space’s RIG, for example, and The Callisto Protocol’s GRP is simply Dead Space’s Kinesis-which is also unironically used to pull GRIP levers. That is not to say that no other game is allowed to have similar mechanics or diegetic UI, but The Callisto Protocol is an imitation of these features rather than an attempt to reinterpret them creatively. This was surely all the marketing for The Callisto Protocol needed, especially in a nearly 10-year Dead Space drought. The Callisto Protocol’s adherence to Dead Space tropes is so obnoxiously evident that it feels as if Striking Distance Studios was trying to remind fans that Glen Schofield co-created Dead Space. RELATED: The Case for and Against The Callisto Protocol Getting a Sequel or Prequel The Callisto Protocol is Largely a Poor Imitation of Dead Space Dead Space is iconic for its originality, and despite the fact that it had its own Resident Evil and Silent Hill inspirations, it still manages to carve its own path in a way that The Callisto Protocol could not. The Callisto Protocol seems to want to be its own Dead Space or a spiritual successor, but it fails to exceed beyond the design or mechanics of Dead Space in any meaningful way. The Callisto Protocolis a new IP that draws a lot of its inspiration from Glen Schofield’s own Dead Space, but those inspirations are little more than structural imitations. Resident Evil 4 helped shape what many modern action games look and feel like, for example, and that influence will only be extended with the Resident Evil 4 remake releasing next month. It is certainly not a bad thing to have parts of a game’s design inspired by other games, especially if those games helped to push the genre forward satisfyingly. New IPs will always have a harder time appealing to fans unless they are striking and unique, much like Tango Gameworks’ Hi-Fi Rush was when shadow-launched.
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